KevinLuna_WDL2
Run, Gun Agent! » Devlog
This week, our goals were to come up with one or two level design concepts as well as trying to finish the switch mechanic. What I did is create a simple level design concept which is subject to change. It has color-coded switches that turns off specific Lights so you can safely get to the goal without being caught. The Red Lights circle around the wall in the center, making you follow along to get to the other side. For next week, we will come up with more level concepts using the mechanics.
Playtest report
As the others have mentioned, we observed that the light was not appearing correctly and the level was shaking a bit.
Run, Gun Agent!
2dTopDownGame
Status | In development |
Author | crisncris0000 |
More posts
- Weekly Dev Log #3 (Phillip)Apr 15, 2020
- Kevin_WDL3Apr 15, 2020
- GDDApr 07, 2020
- Weekly Devlog#2Apr 01, 2020
- Weekly Dev Log #2 (Phillip)Apr 01, 2020
- KevinLuna_WDL1Mar 25, 2020
- Weekly Dev Log #1 (Phillip)Mar 25, 2020
- ChrisLogMar 25, 2020
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