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Run, Gun Agent!
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Devlog
Weekly Dev Log #3 (Phillip)
April 15, 2020
by
PhillipB9345
Dev Log #3 The teams goals for this week was to try and get the character design ready and make the switches work. The group worked well in getting the goals done for the game and we were able to get...
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Kevin_WDL3
April 15, 2020
by
Hero3120
This week, the team worked further on the switch mechanics and making things work on trigger. I worked on making a placeholder sprite in the meantime as well as its walking sprites. For next week, we...
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GDD
April 07, 2020
by
PhillipB9345
https://docs.google.com/document/d/1hhMOPxmTDGwqF3fBSmnp-bopkCmQgjt8LuoreYRqCes/...
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KevinLuna_WDL2
April 01, 2020
by
Hero3120
This week, our goals were to come up with one or two level design concepts as well as trying to finish the switch mechanic. What I did is create a simple level design concept which is subject to chang...
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Weekly Devlog#2
April 01, 2020
by
crisncris0000
Weekly Devlog #2 The goal that I had in mind was to do the light switch and being able to make the light move around during the game. I was able to make light follow a pattern and make it move on its...
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Weekly Dev Log #2 (Phillip)
April 01, 2020
by
PhillipB9345
Weekly Development Log #2 Hello guys, this is the second devlog for Run, Gun Agent! The teams goals for the past couple of weeks were to try and fix some of the bugs that were in the game already from...
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KevinLuna_WDL1
March 25, 2020
by
Hero3120
Our team’s goals for the past week has been implementing the Stamina meter and implementing the tiles/sprites to the game. I worked on other assets other than the floor and wall tiles such as contai...
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Weekly Dev Log #1 (Phillip)
March 25, 2020
by
PhillipB9345
Weekly Dev Log #1 The team goals for the past couple of weeks (regarding the area of expertise) were to try and get some prototypes to work. The way I worked to try and get some work done is prototypi...
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ChrisLog
March 25, 2020
by
crisncris0000
Our goals for the past couple of weeks for me what I did was make a stamina and being able to program it so that if you click shift the bar would decrease and make the player able to increase its move...
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